@startuml
sprite $drum [48x48/16] {
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}


!define FA6_DRUM(_alias) ENTITY(rectangle,black,drum,_alias,FA6 DRUM)
!define FA6_DRUM(_alias, _label) ENTITY(rectangle,black,drum,_label, _alias,FA6 DRUM)
!define FA6_DRUM(_alias, _label, _shape) ENTITY(_shape,black,drum,_label, _alias,FA6 DRUM)
!define FA6_DRUM(_alias, _label, _shape, _color) ENTITY(_shape,_color,drum,_label, _alias,FA6 DRUM)
skinparam folderBackgroundColor<<FA6 DRUM>> White
@enduml